![space flight simulator rocket design space flight simulator rocket design](https://static.wikia.nocookie.net/spaceflight-simulator/images/4/4a/Mars_Lander.jpg)
For some reason Laminar dropped that project, and it's not in the current XP11 version.Īnyway, I agree it's enough in the initial release of MSFS to make sure they get the appearance and flight dynamics right for high altitude aircraft like U2 and the Blackbird.Īt some point it would be nice to fly something like the sub-orbital space tourism projects from Virgin Galactic, which has a conventional aircraft component. One of the earlier versions of X-Plane included a model of Mars where you could experiment with designs in Planemaker.
![space flight simulator rocket design space flight simulator rocket design](https://i.ytimg.com/vi/F5LpIKlFoK0/maxresdefault.jpg)
So you need either huge fixed airfoils or very high RPM rotary wing designs (like the one they'll be sending on an upcoming rover). You get the benefit of low gravity, but the atmosphere is super thin. (I'd have no expectation of visiting the moon or Mars).Īs a side note, Mars is actually very interesting from an aerodynamic design perspective. But depending on how the underlying sim works at high altitudes, 3rd party developers might be able to create some cleverly created space add ons. Obviously not anything I'd expect anytime soon. Taking things a step further, maybe low orbit flights in a Space Shuttle or Dreamchaser shuttle? But how will air density work above that? Could we expect add on developers to make realistic extreme altitude aircraft/spaceplanes, like a Lockheed U2 or X-15? Maybe a suborbital jaunt in the new Virgin Galactic Spaceship 2. A recent developer interview seems to indicate weather won't really be processed above 65,000 feet. So, with that said, I'm curious how extremely high altitudes will work in the new sim. I believe it was CaptainSim which somehow got a Space Shuttle add on working using some work arounds, but not in a way I'd consider particularly realistic. There was still sound in space, and no basic orbit mechanics or rocket engine capability. However, the physics got really wonky when going up to those extremely high altitudes. However, it would be neat to also have the capability to include suborbital/low Earth orbit spacecraft (I'd have no expectation of visiting the moon or Mars).įSX did have "space" in the most basic sense of the word. Obviously, I'd rather see helicopters and sailplanes added first. That could mean one day adding trains, ships, maybe also cars and trucks, all within the same platform. From what some of the developers are saying, the new flight sim won't just be a flight sim, but a platform. I have fond memories of Microsoft Space Simulator, and have had fun playing around with Orbiter sim and Kerbal Space Program. This is something I mostly write for fun.